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Business trends

Tencent rejection adds woes to China's slowing game industry

Squeezed at home, mainland developers look to US, Japan and Europe for demand

China's video game industry is experiencing its slowest growth in a decade, as regulators weigh in on a market that observers think has reached its peak.

Analysts and investors will be watching Wednesday as Chinese social media leader Tencent Holdings announces its second-quarter earnings after a major blow. The company was forced on Monday to pull "Monster Hunter: World" -- a popular action role-playing game developed by Japanese studio Capcom -- from its WeGame platform, merely five days after the game's launch.

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