Capcom catalog's second life on PC gives game maker breathing room

Staying power of older entries cuts reliance on new blockbusters

20211028N Monster Hunter

"Monster Hunter Rise," released on the Nintendo Switch in March, is due out on PC in January.  (Photo by Kento Hirashima)

KENTO HIRASHIMA, Nikkei staff writer

TOKYO -- In a business notoriously reliant on lucking into the next big hit, video game giant Capcom is taking some of the chance out of the equation by leveraging its extensive back catalog, using rereleases on personal computers to reach a wider audience.

The company sees full-year net profit growing 20% to a record 30 billion yen ($264 million), even with only 13 games set to be released by fiscal year-end -- a fifth as many as in fiscal 2018.

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