From Sony to Lenovo, companies tap China's $12bn fandom culture

July convention highlights growing enthusiasm over anime and video games

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Fans of hit series "Spy x Family" pose in cosplay at Bilibili World in July. (Photo by Tomoko Wakasugi)

SHUNSUKE TABETA and TOMOKO WAKASUGI, Nikkei staff writers

SHANGHAI -- China's $12 billion market for manga, anime and video games is attracting businesses worldwide, with media companies and hardware producers alike wooing young consumers at a recent pop culture convention in Shanghai.

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